Visual user objects  About the User Object painter

Chapter 14: Working with User Objects

Building user objects

You can build a user object from scratch, or you can create a user object that inherits its style, events, functions, structures, variables, and scripts from an existing user object.

For information on building a user object from scratch, see “Building a new user object”. To find out more about creating a user object based on an existing PocketBuilder object, see “Using inheritance to build user objects”.





Copyright © 2004. Sybase Inc. All rights reserved. About the User Object painter

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