A user object name can be any valid PowerBuilder identifier up to 40 characters. For information about PowerBuilder identifiers, see the PowerScript Reference.
You should adopt naming conventions to make it easy to understand a user object's type and purpose.
One convention you could follow is to use u_ as the prefix for visual user objects and n_ as the prefix for class (nonvisual) user objects. For standard classes, include the standard prefix for the object or control from which the class inherits in the name. For external user objects, include ex_ in the name, and for custom class user objects, include cst_ in the name.
Table 15-3 shows some examples of this convention.
Type of user object |
Format |
Example |
---|---|---|
Standard visual |
u_control_purpose |
u_cb_close, a CommandButton that closes a window |
Custom visual |
u_purpose |
u_toolbar, a toolbar |
External visual |
u_ex_purpose |
u_ex_sound, outputs sound |
Standard class |
n_systemobject_purpose |
n_trans_test, derived from the Transaction object and used for testing |
Custom class |
n_cst_purpose |
n_cst_commission, calculates commissions |
For a list of naming conventions, see “Naming conventions” in Chapter 5, “Working with PowerScript Targets.”