As you use PocketBuilder to develop your application, you create many different components for which you need to provide names. These components include objects such as windows and menus, controls that go into your windows, and variables for your event and function scripts.
You should devise a set of naming conventions and follow them throughout your project. This is critical when you are working in a team to enforce consistency and enable others to understand your code. This section provides tables of common naming conventions. PocketBuilder does not require you to use these conventions, but they are followed in many PocketBuilder books and examples.
All identifiers in PocketBuilder can be up to 40 characters long. You typically use the first few characters to specify a prefix that identifies the kind of object or variable, followed by an underscore character, followed by a string of characters that uniquely describes this particular object or variable.
Table 3-9 shows common prefixes for objects that you create in PocketBuilder.
Prefix |
Description |
---|---|
w_ |
Window |
m_ |
Menu |
d_ |
DataWindow |
q_ |
Query |
n_ or n_standardobject_ |
Standard class user object, where standardobject represents the type of object; for example, n_trans |
n_ or n_cst |
Custom class user object |
u_ or u_standardobject_ |
Standard visual user object, where standardobject represents the type of object; for example, u_cb |
u_ |
Custom visual user object |
f_ |
Global function |
of_ |
Object-level function |
s_ |
Global structure |
str_ |
Object-level structure |
ue_ |
User event |
The prefix for variables typically combines a letter that represents the scope of the variable and a letter or letters that represent its datatype. Table 3-10 lists the prefixes used to indicate a variable’s scope. Table 3-11 lists the prefixes for standard datatypes, such as integer or string.
The variable might also be a PocketBuilder object or control. Table 3-12 lists prefixes for some common PocketBuilder system objects. For controls, you can use the standard prefix that PocketBuilder uses when you add a control to a window or visual user object. To see these prefixes, open the Window painter, select Design>Options, and look at the Prefixes 1 and Prefixes 2 pages.
Prefix |
Description |
---|---|
a |
Argument to an event or function |
g |
Global variable |
i |
Instance variable |
l |
Local variable |
s |
Shared variable |
Prefix |
Description |
---|---|
a |
Any |
blb |
Blob |
b |
Boolean |
ch |
Character |
d |
Date |
dtm |
DateTime |
dc |
Decimal |
dbl |
Double |
e |
Enumerated |
i |
Integer |
l |
Long |
r |
Real |
s |
String |
tm |
Time |
ui |
UnsignedInteger |
ul |
UnsignedLong |
Prefix |
Description |
---|---|
ds |
DataStore |
dw |
DataWindow |
dwc |
DataWindowChild |
dwo |
DWobject |
env |
Environment |
err |
Error |
gr |
Graph |
inet |
Inet |
ir |
InternetResult |
lvi |
ListViewItem |
mfd |
MailFileDescription |
mm |
MailMessage |
mr |
MailRecipient |
ms |
MailSession |
msg |
Message |
nvo |
NonVisualObject |
tr |
Transaction |
tvi |
TreeViewItem |