Including additional resources

When building a runtime library, PocketBuilder does not inspect the objects; it simply removes the source form of the objects. Therefore, if any of the objects in the library use resources (pictures, icons, and pointers)—either specified in a painter or assigned dynamically in a script—and you do not want to provide these resources separately, you must list the resources in a PocketBuilder resource file (PKR file). Doing so enables PocketBuilder to include the resources in the runtime library when it builds it.

For more on resource files, see “Using PocketBuilder resource files”.

After you have defined the resource file, specify it in the Resource File Name box to include the named resources in the runtime library.