Chapter 5 Building Dynamic Diagrams
You can create the following objects in a sequence diagram:
Object | Tool | Symbol | Description |
---|---|---|---|
Actor | ![]() |
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An external person, process or something interacting with a system, sub-system or class. See the "Actors" section in the "Building Use Case Diagrams" chapter. |
Object | ![]() |
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Instance of a class. See the "Objects" section in the "Building Structural Diagrams" chapter. |
Activation | ![]() |
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Execution of a procedure, including the time it waits for nested procedures to execute. See Activations (OOM). |
Interaction Reference | ![]() |
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Reference to another sequence diagram. See Interaction References and Interaction Activities (OOM). |
Interaction Fragment | ![]() |
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Collection of associated messages. See Interaction Fragments (OOM). |
Message | ![]() |
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Communication that conveys information with the expectation that action will ensue. See Messages (OOM). |
Self Message | ![]() |
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Recursive message: the sender and the receiver are the same object. See Messages (OOM). |
Procedure Call Message | ![]() |
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Procedure call message with a default activation. See Messages (OOM). |
Self Call Message | ![]() |
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Procedure call recursive message with a default activation. See Messages (OOM). |
Return Message | ![]() |
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Specifies the end of a procedure. Generally associated with a Procedure Call, the Return message may be omitted as it is implicit at the end of an activation. See Messages (OOM). |
Self Return Message | ![]() |
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Recursive message with a Return control flow type. See Messages (OOM). |
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