Chapter 5 Building Dynamic Diagrams
You can create the following objects in a sequence diagram:
Object | Tool | Symbol | Description |
---|---|---|---|
Actor | An external person, process or something interacting with a system, sub-system or class. See the "Actors" section in the "Building Use Case Diagrams" chapter. | ||
Object | Instance of a class. See the "Objects" section in the "Building Structural Diagrams" chapter. | ||
Activation | Execution of a procedure, including the time it waits for nested procedures to execute. See "Activations". | ||
Interaction Reference | Reference to another sequence diagram. See "Interaction References". | ||
Interaction Fragment | Collection of associated messages. See "Interaction Fragments". | ||
Message | Communication that conveys information with the expectation that action will ensue. See "Messages". | ||
Self Message | Recursive message: the sender and the receiver are the same object. See "Messages". | ||
Procedure Call Message | Procedure call message with a default activation. See "Messages". | ||
Self Call Message | Procedure call recursive message with a default activation. See "Messages". | ||
Return Message | Specifies the end of a procedure. Generally associated with a Procedure Call, the Return message may be omitted as it is implicit at the end of an activation. See "Messages". | ||
Self Return Message | Recursive message with a Return control flow type. See "Messages". |
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