Chapter 5 Building Dynamic Diagrams
You can create the following objects in a sequence diagram:
| Object | Tool | Symbol | Description |
|---|---|---|---|
| Actor |
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An external person, process or something interacting with a system, sub-system or class. See the "Actors" section in the "Building Use Case Diagrams" chapter. |
| Object |
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Instance of a class. See the "Objects" section in the "Building Structural Diagrams" chapter. |
| Activation |
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Execution of a procedure, including the time it waits for nested procedures to execute. See "Activations". |
| Interaction Reference |
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Reference to another sequence diagram. See "Interaction References". |
| Interaction Fragment |
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Collection of associated messages. See "Interaction Fragments". |
| Message |
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Communication that conveys information with the expectation that action will ensue. See "Messages". |
| Self Message |
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Recursive message: the sender and the receiver are the same object. See "Messages". |
| Procedure Call Message |
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Procedure call message with a default activation. See "Messages". |
| Self Call Message |
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Procedure call recursive message with a default activation. See "Messages". |
| Return Message |
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Specifies the end of a procedure. Generally associated with a Procedure Call, the Return message may be omitted as it is implicit at the end of an activation. See "Messages". |
| Self Return Message |
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Recursive message with a Return control flow type. See "Messages". |
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