Struct

You design a C# struct using a class with the <<structure>> stereotype. A struct can implement interfaces but does not support inheritance; it can contain events, variables, constants, methods, constructors, and properties.

The following struct contains two attributes:



{
 public struct Point
 {
  public int New()
  {
   return 0;
  }
  private int x;
  private int y;
 }
}