Once you have completed development and defined your project, you can build and deploy the project to create the executable files and all specified dynamic libraries. You can build and deploy your project whenever you make changes to the objects and want to test another version of your application.
This section describes building a single project in the Project painter. You can build all the targets in your workspace at any time using buttons on the PowerBar, pop-up menus in the System Tree, or a command line. For more information, see the section on building workspaces in Chapter 1, “Working with PocketBuilder.”
To build and deploy a project:
Open a project you built in the Project painter.
Click the Deploy button in the PainterBar, or select Design>Deploy Project from the menu bar.
If the target’s library list has changed When you click Build, PocketBuilder checks your target’s library list. If it has changed since you defined your project, PocketBuilder updates the Project painter workspace with the new library list. Make whatever changes you need in the workspace, then save the project and click Build again.
PocketBuilder builds the executable and all specified dynamic libraries.
The next two sections describe in detail how PocketBuilder builds the project and finds the objects used in the target.
When PocketBuilder has built the target, you can check which objects are included in the target. See “Listing the objects in a project”.