Checking objects in to source control

When you finish working with an object that you checked out, you must check it back in so other developers can use it, or you must clear the object’s checked-out status. You cannot check in objects that you have not checked out.

NoteIf you do not want to use the checked-out version Instead of checking an entry back in, you can choose not to use the checked-out version by clearing the checked-out status of the entry. See “Clearing the checked-out status of objects”.

Checking in multiple objects

If you select the Check In menu item for a workspace, PocketBuilder lists all the objects in the workspace that are available for check-in. If you select the Check In menu item for a PocketBuilder target that is currently checked out to you, and at least one of the objects in that target is also checked out to you, PocketBuilder displays a dialog box that prompts you to:

If you select the multiple file option, or if the target file is not currently checked out to you, the Check In dialog box displays the list of objects from that target that are available for you to check in. A check box next to each object in the list lets you choose which objects you want to check in. By default, check boxes are selected for all objects that you currently have checked out of source control.

The Deselect All button in the Check In dialog box lets you clear all the check boxes with a single click. When none of the objects in the list is selected, the button text becomes Select All, and you can click the button to select all the objects in the list.

You can also select multiple objects (without selecting a workspace or target) in the List view of the Library painter. The PocketBuilder SCC API does not let you check in an object that you have not checked out of source control. If you use multiple object selection to select an object that is not checked out to you, PocketBuilder does not include this object in the list view of the Check In dialog box.

StepsTo check in objects to source control:

  1. Right-click the object in the System Tree or in a Library painter view and select Check In from the pop-up menu

    or

    Select the object in a Library painter view and select Entry>Source Control>Check In from the Library painter menu.

    The Check In dialog box displays the name of the object you selected. If you selected multiple objects or a workspace, the Check In dialog box displays the list of objects available for check-in. You can also display a list of available objects when you select a target file. A check mark next to an object in the list marks the object as assigned for check-in.

  2. Make sure the check box is selected next to the object you want to check in, and click OK.