Login

Description

Logs in to a POOM object, enabling a Pocket PC or Smartphone device user to perform operations relating to appointments, contacts, and tasks.

Applies to

POOM objects

Syntax

Integer objectname.Login ( { parentwindow } )

Argument

Description

objectname

The name of the POOM object

parentwindow (optional)

The name of the parent window or user object for the POOM object

Returns

Integer. Returns 1 for success and one of the following negative values if an error occurs:

Usage

A user must be logged in to a POOM object to make any changes to or view any appointments, contacts, or tasks. The user must log out to remove the POOM object from memory.

Examples

Example 1

The following example logs in to a POOM object:

Int li_rtn
POOM po_1
...
po_1 = CREATE POOM
li_rtn = po_1.login( )

See also

Logout